I don't think I've ever modeled anything THIS symmetrical before! Omg!
Just a small update. Under careful guidance of an experienced vendor I've now managed to get a really solid mesh going. We have made sure that the UV islands give a very uniform resolution throughout the mesh. The head (and other parts) is of course the exception. Very liberal UV maps for all the details.
Resolution is on Parr with V4 but all the polygons have been moved to the right place by using a unique method of modeling. Therefore the body movement, and the sculpting thereof, should be more natural now. All quads obviously. Integrated mouth, upper throat, dental and genital anatomy included.
Much to do still, but this mesh was the most vital step. Now I know some of you like to go off on a tangent about all sorts of details but this is just the mesh. The rigging and morphs have yet to come. So please, hold your horses about wrinkles and rare bodytypes, that is for later ;)
I am really excited about this. I've learned a lot in the last year, and making this mesh was flipping easy because I knew exactly what I wanted. I am however still a bit nervous. I keep on promising cool stuff but get thwarted by some stupid bug or something. Never the less I am determined to get this girl on the road a.s.a.p. because PE has been in the planning way too long. I need to focus on with my comics!
Despite that, in the meanwhile, I'm also busy rendering the DDpt2. Don't worry that is still going. Things are getting fun!
Cheers for now!