Wednesday, 10 February 2016

Variations?


Hey guys! Naturally I've been getting loads of comments / questions / messages and emails. Sorry if I don't get to reply to all of them, I hope the information page of project.e is informative enough. if not then leave a question either here or under the specs page for other folks to see.


More spine!

I just succeeded in adding two more bones to her torso without affecting the polygroups of the mesh. This means that she has the same as V4 on the outside (hip-abdomen-chest) but two extra bones on the inside (hip-abdomen-spine1-spine2-chest). This might help vendors convert their V4 content to PE a bit easier, they can use the old PMD file, basically. Plus, her back is now really nice and bendy!



No variation?

One of the common concerns is that e.mesh5 looks identical in all the promo images. Yep that's because she's still in the rigging phase. To those that don't know the procedure, allow me to explain:

There is a certain workflow involved when developing something in 3D (CG), especially something like e.mesh5. This can vary from one modeler to the next, but its generally like this:
  1. Obviously you start with developing the mesh, her base shape.
  2. Then you set up her UV maps (that dictates the way textures wrap around said mesh).
  3. Then you can start installing bones...
  4. ...and telling them how to move the mesh (rigging)
  5. Once she moves nicely, then come the bells and whistles:
    • Morphs / shapes (faces, expressions, body types and shapes)
    • Dynamic morphs or body controls (like squeezing flesh, raising arms)
    • texture variations
And I'm now hopefully nearing the end of the rigging phase. So as you can see I haven't been anywhere near the "bells and whistles" phase.



Bells n Whistles!

Don't worry, they be coming! If there's one thing I've learned from DAZ and all their bloody fucking newsletters and promotions is how to deliver a product: LOADZ OF OPTIONS! And if any of you have Lali's Bits you know I am very capable of that, in fact maybe even too much.

Don't worry about that too however, I do intend to modularize everything so that you can select and buy whatever is relevant for you, in theme packs, personal bundles... You can also be lazy and just buy entire bundles! I don't have a problem with that lol! Here you can see me sharing some of my ideas on RDNA.

So yeah, don't worry. I spent an entire week last year downloading loads of pictures of pinups of pretty girls, fashion models, naked models... not just those skinny anorexic types but also some normal ladies with healthy pudge on their bones, different ethnicities, and I've been looking at them every night om my tablet since then... as men do... ahem. So I've got a fair idea of what I'd like to offer. Of course it would be silly of me not to offer aging morphs, cougars, MILF (ahem). I'll also try do some elves and orcs and lord knows what other fantasy characters. 

Anyway, I hope I won't stumble into any more crazy bugs. One thing that puts my mind at ease is that I have a bunch of guys from RDNA helping me out with rigging and scaling and a lot more. If you're reading this, love you guys! Hi five!
cheers for now!

PS: e.mesh5's eyes have retinas, and they give her red eyes if you shine a flash on them! lol!


Tuesday, 9 February 2016

Light at the end of the tunnel!

Hey fans, peeps, colleagues, boys n girls...

It looks like I'm at a stage with my figure project.e that I can start making plans to wrap this project up. I've had to make a lot of compromises due to an unacceptable lack of options in my platform of choice, something that should've been updated years ago, ahem, but I think I've settled for something that will please some of you. I know it will be very useful to me with my comic work, so it will most likely be of use to at least a few of you out there.















Before I say anything else, to my comic fans, sorry for the delay. Many reasons sparked this sudden push to develop project.e, from Poser coming with yet another meaningless figure, to new renderers, to unhappy poser users, to being broke... but definitely also as I was posing the naughty scenes for the DDpt2 I was forced to fix some small problems that popped up with my current figure I'm using (mesh4) in my comics. So yeah I'm desperate myself for a very good moving, bending, living breathing 3D figure. Mesh 4 is very good, but she has been frankensteined together to work around the bugs Poser kept throwing at me. So she has issues, and I wanna be able to work my comics from now on without such issues.



Now don't worry I won't halt rendering until this version (mesh5) is complete, and now that some of the biggest issues are more-or-less resolved, I'll hopefully be a bit more relaxed and have more energy to speed up my comic production. One thing's for sure, I'm looking forward to this figure finally been done. Its been bugging me for years, literally, and I really hope this inspires SM & Poser to really up their game.

Ok back to p.e. I updated her info page and added a page with more details about the figure and what she's capable of, for your information.

That's it for now! Peace!