Project E Previous Developments







Below is a copy-pasted compilation of older Project Evolution posts and information, also some background of the development as it transpired at the time.

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(last updated Feb 2019)


What is Project Evolution (PE, Project E)?

A 3D Poser figure. Moderate resolution, slightly more than V4. New topology, new mesh. Weight Mapped. Loads of JCMs, unique UV maps, integrated gens.

Is PE compatible with V4 content?

Nope. Although it was the plan that it would be, everyone warned me of possible legal issues with DAZ, so I decided against it.

What is PE for?

She was intended to be a replacement for V4 in my comics. She then evolved into a figure that could also work for the Poser community. For you she could be a figure that can be used for more demanding 3D renders that desire detail and realism, mostly in her bending, ease of use, and anatomical detail.


Why was she called Project E first?

Because I wasn't sure if I were to succeed, and I didn't know how long I would take, so I didn't want people to get bored of the name while they waited.


Is Project Evolution a porno figure?

Project Evolution is like a real woman. She has what all women have: curves, breasts, folds, legs, bulges, and yes, genitals. If you want her to be a porno figure, yes, she can be that. But there's more to a woman that just a vagina. Just because she has gens, doesn't mean they need penetrating, right? Don't be scared of her vagina, and don't judge her for having one.

I also consider it an ode to women. All my girls in all my comics have a vagina, even if you don't see it rendered under their clothes, just like all real women in real life. But you won't always see them having sex with it, just like real women in real life. If you don't want to use her genitals, then leave them alone. I just thought it would be fair towards women to finally also provide a 3D female figure with detailed gens like all the male 3D figures seem to enjoy out of the box. Ultimately its up to you, the artist, whether you want to make use of her genitals. I have provided a genital-less version if the gens make you feel uncomfortable. This one is available at Renderosity, as Renderosity does not permit pornographic content.


Why would I (you) want Project Evolution?

Because she bends like a real girl, and all her body morphs are compatible with her bends (minimal intersection). She was designed for bending, dancing, yoga, sexy poses. She also has facial handles that actually work in a logical way (and don't totally screw her face up). She comes with many starter characters, and an absolute crapload of morphs to make your own custom characters. The morphs support various ethnicities too, so its not just your standard white girl. She has detailed female genitalia.

Evolution's bending and expressions are directly inspired from working in the field with her sister figure, the Erogirl. I am an erotica artist, which means things get very detailed and fleshy very quick. So trust me, this girl is pretty bendy and flexible for a Poser figure.

Supporting content for is primarily focused on dynamic clothing since development of conforming clothing is still a bit of an issue. I am working on that though. For now, you can keep track of content for her here.

More info, pls check here: FAQ
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Well she's been out for a while now, ahem. Long story.

As you know I've been working on this project for 4 years now, 2 years if you don't include the first iterations of the project. I wanted it to be an Evolution from V4, but that would have been very difficult to pull off without getting into legal drama with DAZ. So finally with the release of P11 and yet another underwhelming Poser figure, I thought it was time to cut the crap and make a brand new figure entirely from scratch. 



That was 2 years ago, lol.

Anyway, I lot has changed since then, I had to scrap a lot of wild ideas and keep it practical, but the basic idea stayed the same: a detailed, anatomically correct (or as good as), 3D female figure that was designed for Poser. I released an Early Edition in January, which helped me rethink a few things in how I wanted to make her available. 

The Free Demo gives you the opportunity to see the rig from up close in Poser, for free, and also gives you an introduction to the figure (available at CGbytes and Renderosity).  If you like what you see you can get the official EVOLUTION ONE, available at both CGbytes and Renderosity. The ONE X addon is exclusively available at CGBytes/Renderotica.

The official EVOLUTION ONE (or Final Edition) is a family-friendly Poser figure, and if you want naughty bits, get the ONE X addon from CGbytes/Renderotica. Anyone that has bought the Early Edition from CGbytes will get automatically upgraded to ONE (you don't need to buy it again). ONE X you would have to buy, even though it has the Early Edition mesh, all the naughty morphs are entirely new.

Lessons learned? If you ever want to make your own figure, allow me to give you some advice: keep your ambitions to a bare minimum, don't share too many of your ideas, don't get too many people involved, and don't mix business with creativity, especially if you're in the process of discovering how to do something. Creative projects like this have their own set of challenges, marketing is a totally different animal. They don't mix! Wait until you've completed the figure before you start making business plans. Because the moment you start telling people what it is that you hope to achieve before your project is complete, some eager folks might start making plans, which is cool, but they end up getting disappointed because everything has changed, and you end up getting blamed. Creativity is not something that follows a set path, especially when using tools that have limitations. You will cut corners and end up making decisions to get things done, and that will change the initial plan of the project. Creativity needs to be free to be done right. Business comes in once you actually have something to sell. Remember that.

So, therefore: I am not going to say a thing about a male version. All I will perhaps say is that I need it for my own comics. There are possible addons I might make for PE, perhaps some updates. No promises though. Honestly I first want to see some fireworks from Smith Micro before I do anything like this ever again. Fireworks means: game-changing updates, streamlined vertex data transfer, 'make-DAZ-crap-their-pants' new features RELEVANT to 3D figure animation... and not useless filler features, paper-mache dolls, and bugs that have existed since 2010. I was hoping PE would have inspired them to do all that, but I have the distinct* feeling they are helpless to bring Poser up to that level any time soon.

In the meanwhile, I am back to comic work, check out my Deviant Art page and Gallery. LOTS of fun stuff!

pretty much first hand information, actually.

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PROJECT EVOLUTION CGBYTES BLURB:



This girl probably doesn't need any introduction by now. Here she is!

Project Evolution started off in Malawi 2014 as 'Project E' in response to underwhelming Poser figures that were being produced time-and-again. For years I had immersed myself in Poser and I knew what it was capable of, despite its issues, and could not accept having to see my friends struggle with persistently lifeless CG girls. In a world where the beauty of the female human has inspired poems, books and entire wars, where some of the oldest carvings are of women, it seemed wrong for a crowd of over-eager CG artists not to be able to partake in this ancient tradition. And yet I was effortlessly doing just that by myself. I made my own female characters over and over again. It was then that I decided that I needed to share this with my friends and art-buddies. This is Project Evolution.

I withheld the name until very recently, because even though I made my own figures, I was not sure if I could pull this particular one off. Making a figure for yourself is one thing, making a figure for thousands of extremely diverse artists is another thing entirely. It was a big risk to take, with failure being very real. But I figured if I could use a figure like this in my art, I'm pretty sure others can too... maybe not all, but perhaps just eough to kick off a fun and lasting trend.

Half way the project I was close to giving up, I encounterd too many issues and didn't feel confident that this figure would be manageable for other people... but I kept getting reminded of the fact that I was working with a very awesome self-made Poser figure. And still my friends had nothing to play with. So, slowly I picked it up again, ignoring the issues, and finally she started to develop into a proper woman. And when I could see the light at the end of the tunnel, I felt confident enough to reveal her true name. 

I named her Evolution also in response to the constant re-invention of the wheel when it came to figures. How many versions of human are out there? I don't remember any Homo Sapiens v2.0, 3.0 or 8.0. That's because there isn't. Yet why is it that we always have to start all over again when someone creates a new figure? 

Sure, its nice to get something new once in a while, but we cannot always afford to re-stock our closets with new clothes. Besides, most of us grew up wearing hand-me-downs, right? And if vendors are constantly busy repeating the same content over and over, when do they get to improve their stuff? Instead of the usual tshirt, now an addon pack with new prints, or new morphs and bones to make it flutter in the wind. 

But Evolution is a big project, bigger than I anticipared. It tries to achieve a lot of things, among others to show off what Poser can do, to be a versatile female figure for many different artists out there, to overcome a deep trauma in the Poserverse, to intriduce a radical way of rigging, the type that was only used sparingly before, and also introduce a way to speed up content creation. I had my deadline set for Xmas 2017, because after over 3 years it was time to draw a line and throw her into the wild, but even at the deadline, there was so much still left to do. Which is why I present you with the Early Edition.

The Early Edition is basically the complete package, with a few things that still remain to be refined. But its a perfect opportunity to also show her to the world, and see what everyone thinks of her. In the next few months I will be listening and taking notes, as well as making some addons and helping friends make content for her. Be patient, but let us know what you think. Yes, I'm not asking much for it. 30 bucks is nothing for this girl. Of course I do need to pay my bills, but I also don't want you to have to deliberate about this girl. She's ready when you are.

I want art to be about impulse, inspiration and spontanity again, not about hard choices and bargaining. I hope Evolution will inspire you and put your mind at ease when it comes to Poser. But, I also hope it will inspire SM to refine thier understanding of Poser and its meaning to the men and women that use it, and thereby mature their approach towards it. 
























Project E resumed (May 2017). Mesh, UVs, and rig redone. Morphs starting a.s.a.p. Poser exclusive, DS option. More news soon.
















Wassup?

What started out (again*) with much enthusiasm / confidence in November 2015 should have been completed within three months, including base figure, essential morphs, detailed morphs and base textures. It was going quite well at first, but because of an endless array of bugs, limitations and inconsistencies in Poser, the project suffered many setbacks, and six months later, the base figure is still not entirely complete. The delay has depleted my funds and caused a huge backlog in my comic making plans (this was already the case since 2014, where development of the older project E also ran into issues).


And now?


I will resume development on Project E just as soon as I have time and money. For the time-being, the project is too big a risk for me to take. It is true that many of the problems in Poser that I reported have been fixed, and Poser is now much better because of it, but for me was too late. 


Can we help?


I've had many many kind and gracious offers of financial support, from near and far, but I dare not accept them because this is the most unpredictable project I've ever worked on. I simply, flat out, do not want to gamble with other people's hard-earned money.


How far is she?


I hope I will have time and money later this year to wrap her up as she is. Her base rig is 90% done. I still need to make all the morphs and optional morph packs, prepare the mannequins, make a base texture, some simple hair to start off with, and some instructions on how to effectively use her. Its also VERY possible that she's going to end up working in DS, with some minor adjustments. Tests have been successful thus far.


Not like a comic


Make no mistake, making a figure like this is not a joke. Its not like with comics that I can fudge my way out of a screwed up render. Everything in this figure needs to be more-or-less perfect, since this figure was supposed to last me 4-6 years. Things get complex with compatibility if I change the figure after release, and support won't be guaranteed. I also confess to be very reluctant to touch her since her development suffered so many problems that I simply dreaded opening Poser. That last part is very unhealthy for my career. When I stopped, it took me well over a month to feel happy about opening Poser again. So when I do resume development, I'll still prioritize comics, otherwise I'll go nuts. 


Erogirl dilemma


Also, I need to be honest here, there's another challenge I'm facing, and that is that the main reason I started with this figure is now irrelevant for me. What initially motivated me to push on is because I needed her myself, but because of all the setbacks I was forced to save time, improvise and combine my old figure (mesh4) with my new rig (mesh5), the former containing the FBMs for all my main characters. I also did this to preserve compatibility between the two, regarding clothes. But as a consequence I've now developed the perfect comic figure for my work (The Erogirl figure / mesh4.5). This figure is not suitable for the store since she has 110K polys, some mesh issues and V4's head. So my primary incentive to push on with PE.mesh5 is more or less gone. I'm not entirely sure what this has to mean for PE, I've always used my self-interest in projects as a guarantee of some kind of quality. Perhaps this will prove irrelevant, but only time will tell.


For you


However, this basically means that the only reason I'll continue making this girl, is for you (and perhaps also because many others and myself spent lots of time on it). You have all supported me so much over the years I feel I owe it to you. If it wasn't for you, I'd have stopped long ago. So I will do my best when I get the chance. I've listened to all your requests on Renderosity and CGBytes and elsewhere... and who knows, if she does well, perhaps I might even start using her myself too. I will confess I recently tried her out after a few months of not touching her, and I did get a little more excited than I used to. She's pretty nice, so this could all still work out.


26 September, 2016


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in short: I just ran into a brick wall with my optimism / enthusiasm, and now I'm just doing damage control until I feel I have enough time / courage to wrap this project up.


*this project actually started back in 2013, mainly experimental, but mesh5 would have been the last phase.





Welcome
to the new project.e information page

!! project.e.mesh5 is still in development, so things are still subject to change!!

Still in rigging stage, no morphs yet.




What is PE?

Project 'e' is an attempt to create the best working and most realistic female figure in Poser*. She was primarily designed according to my own requirements in my comics, but since the last year also include new innovations from existing figures and ideas suggested by the community.

The meaning of 'e' will be revealed during the first phase of testing.

Availability for DS will be problematic, but it will be looked into!

*Poser 10 & 11 (incl pro). Other versions not tested yet.
Her details:

- Entirely new mesh
- Entirely new rig
- V4 Equivalent Polycount
- Expression handles (Octane friendly)
- PP2014 Compatible
- Minimal JCMs
- T-Pose Rig (mesh designed for A-Pose)
- Articulated toes (perhaps two digits)
- Carpal bones
- Detailed ocular anatomy
- Integrated 'erogenous zones'
- Integrated oral anatomy
- Double upper & lower lashes



UV islands:
- head
- torso
- arms
- legs
- eyes
   - Irises (left & right)
   - Tissue (left & right)
   - Cornea (left & right)
   - Retina (left & right)
- lashes
- fingernails
- toenails
- mouth
- teeth
- genital areas
Release

Project.e will be released under the name that is now abbreviated by 'e'.

Her base rig will be provided for free, along with a few options, so that one can see if this figure will be of use to you. 

There will also be a cheap 'experimentation' pack available if the free package is not enough to decide. If you do decide to work with her, you will be discounted the value of the experimentation pack when you buy any other items for her.

I aim to provide as many options for her as I possibly can. Modular morph packs and base textures will hopefully be combined with more elaborate contributions from other vendors into themed content bundles.

She will be released at a new, user-friendly and secure vendor site called CGBytes. The place is still getting built up, but there should be some fun stuff appearing there soon!


Philosophy?

Created by an artist, designed for artists!

The idea behind project.e is to continue and develop on a proven and successful formula in a way that is meaningful to artists like me and many other artists, vendors and hobbyists in the Poser community.

I hope project.e will be of use to you too!

Be sure to check the specs page!


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This page is an ongoing thread about Project E. Check the FAQ for basic info about Project E

Latest news: So far, so good!

(Change in design, mesh and philosophy! Last development stage commenced. No ETA yet.) 












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Brief description

There are two Project E's: Mesh4 Mesh5. Mesh5 is the latest in development and is intended to be made available in the near future. Read on for more details.




Project E.mesh4 is a proprietary figure I created and use in my comics. I created it to be independent of the current spastic figure market, which is hard to keep up with while making comics. PE.mesh4 is compatible with V4 content. This was done purely for practical reasons. Mesh4 is very high resolution and served as a learning platform for me to design Mesh5. Obviously Mesh4 will not go on sale for legal reasons.

Project E.mesh5 is a completely new design and is intended for the figure market. It is a totally new mesh, rig, UV (texture) map and morphs. Her mesh will be designed for bending and detail.Development commenced mid November 2015 and will be completed a.s.a.p. Her polycount is on parr with V4. She is intended to start off where V4 had brought us, providing more detail in the more relevant places without any subdivision necessary. Of course, if required, more detail can be attained with the new subdivision morphs tech in Poser 11. 

Obviously, since I do intend to use her myself, I would like to make the transition from V4 to PE as painless as possible, regarding conforming content, like hair and clothing, and obviously also textures. However, compatibility with V4 for now is a secondary objective as it is vital to first get a completely unique and independent mesh going. 

Although it was not my intention to compete with existing 3D figures out there, to get a "piece of the pie", so to speak, it might well go that way. Still, I am not interested in this 'figure fever', for me Project E.mesh5 will be a tool that you can choose to use or not. The plan is to make her base mesh free, with a few morphs, so that you can evaluate if she is fo you or not. Thereafter, if all goes to plan, you will be able to purchase your own desired set of morphs for her. 



Below are renders of Mesh4, not Mesh5, but they are still and example of the bending and detail I strive for with Mesh5. 




Attention: some of the characters you see representing Project E here, like Lali, Eveline or Vanya, are Comic Characters which will not be for sale. PE will come with plenty of options to create your own characters, obviously. 

Also: Many of the renders on this page will be of Project E at various stages of development, so the one might have better bending than the other.









Do you have a problem with detailed gens? Please read paragraph on "Detailed Gens" below. __________________________________________________________


CURRENT STATUS (Aug 2015): 
Waiting for Poser 11

Current figure state:
  • 4th mesh (all quads), moderate to High res.
  • Polygon flow designed with natural shearing and folding zones in mind
  • Mesh has its own head, but using V4 head temporarily
  • same joint centers as V4, different WM
  • animated joint centers possible to fit G2F and G3F content
  • separate head, torso, limbs UV maps
  • UV map seams down the sides (away from the inner thighs)
  • high poly hands, face, breasts and genitals
  • internal reproductive organs (probably optional)
  • Poser WM for now, looking for a solution for DS
  • temporary supporting JCMs in development, waiting on software updates.
Once software has been updated, I will proceed with the following a.s.a.p:

  • Mesh improvements
  • New head mesh
  • New WM, UV maps.
  • New JCMs
  • V4 UV map version (so that you can use V4 maps)
  • All the basic FBMs and expressions
I am discussing her development with a few vendors to make sure it is as vendor and artist friendly as possible. I'm patient, I just want to get this girl right.
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May 2015 - Things are seriously looking up. I'm not going into a lot of detail but it looks like V4 texture compatibility may after all not be such a problem! Off course PE will ship with her own maps, but it looks like I will be able to provide one with full V4 compatibility. A requirement might be that you'll need to own an actual V4 first, for legal issues. But we'll see. 


I will maintain that PE is a specialist tool, and not like those other figures out there that can turn into a cave troll at the swing of one dial. Its main purpose is to provide artists with a well-defined, more-or-less realistically bending human female figure with enough polys in the right places to cater for those little details that only a true admirer of the female form can appreciate, and I'm not just talking about gens. (Yes she will come with very detailed genitals, but I'll provide a version with less detailed gens).

Right now Project E is Poser exclusive, but there might be hope for DS. Because DS has decided to go down a different route than Poser, the DS is not 100% compatible with Poser figures anymore. However, Poser WM does seem to work in DS, as well as the associated JCMs and morphs, which is good, but DS doesn't quite understand how Poser extends its WM to bodyparts that lie further down the skeletal hierarchy. So we'll have to do some trickery to get it to work in DS somewhere down the line.


Detailed Gens?

I have heard that the fact that Project E has detailed genitals and that she's getting made by an erotica artist makes certain people reluctant to consider PE a viable option in their runtime. To those people, I can say: don't let this whole erotica thing deter you from using a figure that can work very well in non-erotic situations. About 75% of my work is non-erotic, in fact I plan to start making more mainstream comics in future. The only reason Project E has detailed genitals is because when I do want to make an erotic scene, I want it to look realistic, and I don't want to fiddle with clumsy props. Also, it seems a bit disrespectful towards women to not include a good vagina, yet all 3D male figures get their pendulous dangling penises, with glans, testicles and nice textures. Doesn't make sense to me, sorry.

Edit: I've heard that DAZ's G3F has made for room for a possible more detailed female gens in their new package. Good show!


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April 2015 (outdated) - I have decided that Project E will have her own maps. I've given up trying to make it work with V4 and V6 maps. It is way too much work and a waste of time. DAZ's UV maps are crap, have seams all over the place, and thus terrible to work with too. It is also pointless for me since I make my own textures anyway. I have other stuff I'd rather be spending time on. My (your) only hope is that someone makes a texture converter for Project E, otherwise you'll have to learn how to make your own textures. You can convert V4 textures to PE using Maya or zBrush. Off course, I'll probably supply PE with some standard textures to get going, and who knows maybe some vendors will help out and make some extra textures!


When PE comes out it will be mostly to cater for those artists that need a detailed female 3D figure in their scene, and/or those artists that are capable of making their own textures (and morphs). Sorry for this change in attitude but I need to get on with it and make comics.


Older info below...
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In the world of 3D figure art there are many female figures currently suitable for all kinds of purposes: for a hobby; for fun; I can make trolls out of them with one swing of the dial; and given the right addons, fixes and extras, I can even use them professionally. But most of them have some issue: either they lack finesse, or detail, or they are unsupported, or software-biased, or too low resolution, unstable, or sexless, but the bending of the joints almost always seems to be an issue. And if you're a comic artist working on these figures 7 days a week, like me, it becomes tedious, and very time-consuming to think of workarounds to make it look better... in other words: if they won't do it, I might as well do it... 

So, for my comics, I need a female figure that bends realistically, folds realistically, has realistic bodyparts, just looks fabulous without having to buy all sorts of addons and corrections, has extra polys in the right places, and can wear all my V4 content. Project E is well on its way to achieving that.

I emphasize: my first priority is to make a flexible detailed figure I can use in my comics (I am a comic artist, not a content artist). The store is second priority. This is in your own interest too, as that is the only way I can guarantee any form of quality. 

Be warned: she is slightly higher res than V4, has a load of interoperating JCMs, and therefore requires a decent computer to run her. Also, I am building her for my system, namely Poser 10+ (Pro 2014). Off course, when I can start thinking about putting her in the store, I'll try to get it to work for Poser 9, maybe 8, depending on what the internal dependencies will allow. Concerning DAZ Studio, well... that's going to be a tricky one! Poser WM does work in DS, but DS doesn't quite understand how Poser extends its WM to bodyparts that lie further down the skeletal hierarchy.



Once (and if) it comes out, I will leave customer service to a hired team of people. I have been struggling immensely to keep up with Lali's Bits Customer Service while trying to get on with my comics.


Facts:
  • Project E is an entirely new 3D figure
  • What 'E' stands for will remain a secret until I feel I can release her
  • Fits all V4 content (maybe even Genesis)
  • Rigged with the same diligence as seen in Lali's Bits
  • It is slightly higher res than V4 in areas: hands, torso, breasts, buttocks, face and fully integrated genitals
  • Currently only works in Poser, we'll have to see about DS once it's up and running.
  • Pricing and sales will be made known once the figure can be prepared for the store.
  • It is still in development, so be patient! (and I'm the only bugger doing it!)






Rough timeline:
  1. mesh development
  2. UV mapping
  3. Rigging / JCMs / essential morphs
  4. testing / debut in two comics
  5. hopefully warm up some vendors to the character
  6. Once development tools have been improved, redo JCMs
  7. find a way to transfer V4 textures to PE (either make a transfer utility, or get blacksmith to do it)
  8. make unique FBMs for customer use
  9. prep for store...
All of the above are subject to change. All pictures below are W.I.P!! The figure/mesh changed a lot! Recent change was November 1, 2014.

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Pictures below are test JCMs, not the final ones.








The text and pictures below are outdated, I've left them there FYI.

Status Sept 2013:

I have been forming an idea of what Project E is going to be. The current idea is that it will compensate for where all other existing figures are lacking. We have a lot of good working figures out there with different qualities, some of which cater for most 3D figure artists. But there are many that want more detail and versatility from their figures.

It is a balance of many things, low-poly to high-poly in certain areas, more abdomen bones or not, making a new concept UV map but making the transition from V4 easy, and making it directly compatible with V4 without getting my ass sued to Kingdom Come by DAZ.

I don't intend to make the next standard figure out there, there is too much variation in the demands! But judging from what I've picked up, I wouldn't be surprised if that would be the case anyway. In any case, I want to make a very nicely working, morphing and detailed figure resulting from Project E.


Here is more info:





I make comics. I love telling a story, and with the latest 3D CG technology, you've got almost all the tools available to make the story as compelling as possible. If you've ever made a comic before you'll know that it is a lot of fun to do... but also a lot of work!!! You'd want to make every possible part of comic making efficient, and you'd want to shift from one pose to the next and get on with storytelling.


However, despite all the advancements, in the land of 3DX (as it is called) strangely enough there are hardly any 3D figures with integrated genitals, forcing artists like myself either to spend hundreds of dollars buying, experimenting and testing various genital props, options and attachments, of which most of them just don't look convincing, or just don't integrate well with the body. Thus artists like me end up fidgeting on one scene for hours, to make everything fit and look realistic and erotic. 



The other thing is that figures nowadays seem to come out in bits and pieces, forcing you to spend money on stuff that you don't know will really help. 

If I manage to complete Project E properly and I feel satisfied with the result, I'll release her along with a whole bunch of essential morphs to get going... no I mean I'll seriously be generous. You should be able to get any woman out of her straight out of the box. From thereon I can release specialist morphs, for really detailed or maniacal work.


Also, I find that every time a figure comes out, we end up seeing all of the same thing for months until people get bored and then start reshaping her... and even then it doesn't really vary. I will try to provide dials and morphs to make your own, completely unique and different woman. In fact, maybe I'll DEMAND it of you when you buy it, that you make your own lady haha!





On top of that, despite our processing power increasing, everyone is making low poly figures, hoping that this subdivision will sort out everything. Subdivision IMO is very pointless because it also subdivides the areas that don't need subdivision. Also, it is just another thing to have to integrate into a workflow, plus it is hard to morph something properly and in detail, you'll need GoZ or something... pff nevermind.


I want none of that. I just want an all-in-one figure that loads, and just works, has a pussy, fits all my clothes without any fidgeting. A couple of dials to adjust the leg length, torso width, fatness, boobs, smile... and off we go.



Lali's Bits was my first step in trying to ease the pain, but it was stuck to V4. The only thing wrong with V4 in my opinion is that it doesn't have enough polys here and there. For the rest it is a good mesh, it has hardly ever let me down. Lali is a V4 and she's doing fine. She's probably breaking more hearts than V5 did in her short career. In the end it doesn't matter what mesh you use, it just depends on your adaptability, your innovation... and you can make V4 into a star. Buying V5 or V6 isn't solving anything, V4 can do the same thing if you want it to (speaking of which, with all due respect, I find it confusing that 'certain developers' claim that the abilities of their new figure is an improvement on V4, which is just a load of crap because, given the right rigging and morphs, V4 can do pretty much anything. As far as I can tell, IMO, no 3D figure yet represents a significant improvement over V4).

And there's one more thing: people I have been asking me whether I will make another bits for V5, V6, Dawn, Roxie... eh... while it it very flattering to see that people have such confidence in me in what I can do to improve certain 3D figures, I don't feel responsible for cleaning up every time some company comes out with something without a vagina. Lali's Bits for V4 was tough enough.



BUT, now imagine a 3D figure that had polys in all the right places, one that fits all your V4 shit (maybe even all the other figures), and has a nice detailed set of genitals!





'Project E' could be the answer to that. It is not V4, not V5 or V6, nor is it Dawn or Roxie. Why re-invent the wheel like everyone else? No, I want to make something useful. 


This is not an ego thing, nor is it a protest. I just want something useful for a change. This is not DAZ or Hivewire bashing. Those companies are good at what they do, they have years of experience and manpower behind them. But they never make what I want, what I REALLY want! I will never claim to make anything better than them. Off course I wouldn't say it wasn't possible ;) but I will say that I am going to make something that will suit me just fine!


I want to be careful not to raise expectations because this is a first for me. I've already made two meshes, discarded the first, I made a few JCMs, did the UV mapping, but I still have a LOT to do. At first I wanted to keep quiet about it, but I've always been open about my work with you guys. It is a big project, and I am first going to do it for myself, because if I follow conventions and / or legal restrictions I might just get frustrated and give up. I am no professional at this, I might make a few mistakes (trust me, I already made plenty! and corrected them too), but you've all seen what I do, and that I want to make interesting and fun pictures, that look convincing and sexy. It will be developed in context, in action, guaranteeing that it will be useful and sexy, unlike certain other factory produced figures, or chaste dollies with the same old crappy smile.




In short, this is not me blowing the war trumpet on DAZ or Dawn, they're good at their stuff, and they can do what they want, but I'm making my own plan and creating something useful for a change! I'll keep you posted along the way. I do maintain that my first priority is comics, but I'll desperately need this Project for them! So whatever happens, it will come.


Cheers

E.





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Hey, because of a sudden influx of spam, I need to moderate comments from now on, unfortunately. I'll try find a work-around in the meanwhile. Cheers!